Excellent game once you take the time to learn it.
Excellent game once you take the time to learn it.
This game does take a little patience to grasp the gameplay and pace but once you get it down there is a lot to this game. Ive only played offline but Ive logged hundreds of games now. Multiple strategies and a lot of depth! It is worth the extra time it takes to learn this game.
This game is faithful to the card-stock game, and a blast to play. Like any good game with multiple strategies, there is a learning curve, but its worth taking the time to master. One of the most important skills is learning when NOT to start your own chain.
This game is loads of fun. In person it is easily my favorite Deck-Builder. It does not give me the "multi-player solitaire" experience I get from other many other Deck-Builders (not that I dont love Dominion, and Race for the Galaxy). There is a learning curve, as many other critics have noted. I found chaining easiest to learn if you view it as a trick taking mechanic (like every players turn is a round of UNO). It is more intricate than that, but that description has served me well in teaching others how to play. I read a review that said "...Playing Nightfall is like being thrown into a pit filled with pointy sticks and angry wolves and then discovering that the wolves have developed the uncanny ability to wield pointy sticks..." that is the experience. It is GRAND. I love it IRL, but you get your fix where you can. The On-Line implementation is solid. Off-Line the AI tends to be more Anti-You than the free for all the game is intended to be. It also has the uncanny ability to almost "know" what you have in your hand, as well as how many wounds you have, so play with wound count on vs. the AI (not so much against players so as to avoid King Maker scenarios). Furious Melee may seem OP, and in games vs. the AI it is. Try Drop Furious Melee a couple of times in quick successions in games against living adversaries, and you will find a HUGE kill me sign taped to you (and balance is restored). Good Luck, Happy Hunting
Fantastic deck building game, a well spent buck. Only problems I have with it is the AI seems more prone to focus me and that some cards are impossible to kick...so maybe expansion?:)
So, where is Martial Law? Was it not said to be released on the 20th of September? I presume that was 2012, although not specified.
Martial Law is excellent! It really gives the game much needed diversity, but why does Bad Smoke attack? I mean, he has 0 attack power, so its a little tedious that we have to asign him someone to attack. Thanks for giving us the option to turn off that message during chaining and thanks for the "next game" button for online games.
The most recent update erased all my promo card unlocks. What a pain.
Game looks great and the new variety of cards is awesome, but even the revamped tutorial still leaves me with a lot of questions and I often feel like the game and the AI is tricking me.
Nightfall is one of my very favorite deckbuilding card games. This app is a faithful translation of that game onto the iPad.
Nice strategy game and endless replayability.
I love a game that I can play everyday and it is a different game each time. The way the cards interact with each other and how you can mess with the other player is what is missing from other deck building games but nightfall has it. A must buy.
Decent size learning curve, however, weak tutorial left my head spinning. Play field organized, but cluttered and layered. Engaging game once you finally understand the mechanics of play.
A little hard to learn at first. Once you learn the cards its really addictive. Please bring out more card sets soon!
Its a fun game but I cant stand getting push notifications telling me to buy an expansion. The developers have started sending push notifications about sales, reminders to buy expansions, and I even got one from another of their games (Food Fight) asking if Id played the campaign. This is a violation of the iOS developer agreement and a quick way to lose your player base as they turn off push notifications to avoid ads being pushed to all their iOS devices.
This game has so many layers, and no two games will play out in the same way. Each turn provides you with so many meaningful decisions - it can be overwhelming at first, but its worth learning!
I wanted to look at the Card Gallery from the menu, but it crashes the app back to the iOS home screen. Ive tried it on my iPhone, my "new" iPad, and my iPad Mini. All three have the same result. I uninstalled and reinstalled on my iPad, and it still happens.
If you havent played a deck builder game then I suggest starting with ascension (also well worth a purchase). Ascension is more accessible passing around the iPad for live multiplayer since its rules are easy to explain but I would say nightfall would be better suited to the 4player experience since the center cards dont change. Both games play very different and I call them both deck builder games because both start everyone with an identical deck of resources they use to acquire what they need to then get shuffled into your base deck. 1 works on a points system, the other deals with attacking. As for how its played.. Every card has a color and 2 colors that can be played on it by any player. Say I play summon a red monster that allows blue and green, I could continue the chain with a blue or green card but it would also have 2 colors and when Im done enemies have the option of playing counter effects or summoning creatures if they can match the color. If not, they have to wait till their turn to start their own chain. Each player drafts cards unique to them at the start so that adds a ton to the game. Creatures have power and toughness, the typical fare. As a final note, the xpak feels like a must buy as how it adds so many more combos and such that I strongly suggest getting it to fully appreciate the game.
As an app, its well-designed and certainly looks nice. As a game its pretty terrible. Ive played my fair share of CCGs and other games with complex mechanics in my day, but with this one half the time I honestly have no idea whats happening or why. The lack of backstory and the non-uniqueness of the cards (each player can have multiple copies of the same character all fighting each other at the same time) make it hard to even care. As soon as I finish writing this review, Im going to delete this thing and play Ascension instead.
It needs Blood Country already. It needed it in back in 2012. Its starting to feel like abandonware. I hope AEG doesnt pull it to do it in-house. Or maybe I do. Yes, its a super-deep game with an expansion big enough to play by itself, but for those of us who are playing obsessively, all the time, it needs freshened up, already. Playdek still doesnt realize what a well-populated server is worth to them. They should dial back the new great games just enough to be able to support the old great games (except Food Fight, just let that one die). I was upset that they released PVP instead of new cards for old games. PVP won me over, but its already hurting for new cards because it comes with so few to begin with. Now Agricolas coming out, and its gonna be awesome, too, but come on people, get with the program!